Blizzard has just released the patch notes for the next patch 1.4.0! It is going to be a major patch with a lot of changes to the balance and the user interface of the battle.net 2.0!
Unit vision up ramps has been reduced by 1.
Probably a change to make 4 Gates weaker in PvP. Warping Zealots on the high ground has always been super strong and almost impossible to hold, unless the defender 4-gated as well!
Immortal: Attack range increased from 5 to 6.
Also a change to adjust PvP. Blink stalkers are abnormally strong in this match-up and usually win easily against Robo builds, although Immortals are supposed to counter them. Now they have an equal range and should fair better against Stalkers.
You might actually see Immortals a lot more against Terrans. As they are great against Marauders, you force your opponent to go Marine heave, which is pretty weak against Colossi or High Templar!
Mothership: Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
Making the Mothership not fall instantly to any kind of anti-air. A good change in my eyes!
Stalker: Blink research time increased from 110 to 140.
Maybe there to punish Protosses that went for Blink to late against Zergs in late game? Probably not going to affect TvP.
Warp Prism: Shields increased from 40 to 100.
Should probably encourage Protosses to drop more and harass.
Barracks: Build time increased from 60 to 65.
This is not going to change much at all. Maybe 2 Rax Rushes will be a little delayed, but should be almost as strong as before…Unreasonable change to me.
Hellion: Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Hellions are now going to need three shots to kill a worker, even with the blue-flame upgrade, making it useless against every race except for against Zerg (you will still be able to 2-shot Lings with the Blueflame upgrade).
Raven: Seeker missile movement speed increased from 2.5 to 2.953.
Finally Terrans get a great AoE spell too! I imagine this to be very useful in late-game against every race, but Protosses might suffer the hardest, as their deathball tends to clump up. A very good change, giving us an equivalent to the HT and the Infestor!
Infestor: Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Marines still get one-shotted by Infestors, even with their Combat Shield upgrade. However, Vikings will now survive 4 Fungal Growths, making them a lot stronger against Broodlords!
Overseer: Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
Good change, as Overseers are rather rarely used and are now a little cheaper.
Ultralisk: Build time decreased from 70 to 55.
A buff to Zerg’s late-game. Not really necessary, but should probably encourage the use of Ultralisks a little more. Be prepared to fight these things a lot more frequently!
There are of course other changes, regarding the editor and the User Interface. You can find them right here:
Blizzard Post regarding patch 1.4.0